only for it to immediately fail because the skarnet toolchain doesn't support modules
<dilyn>
:v
<dilyn>
trolled hard
<midfavila>
and that means i need to restart the entire build
<midfavila>
because god forbid i change a single fucking character in the entire build environment mid-build
<midfavila>
i literally want to kms rn oh my god
<midfavila>
i've been doing this for months
<midfavila>
aaaaaaaaaaaa
<dilyn>
why can't you just use crosstools-ng? :P
<midfavila>
because im not building a cross toolchain
<midfavila>
im building a native toolchain using a cross toolchain
<dilyn>
but you can build a cross toolchain to then build a native toolchain with crosstools-ng, can you not
<midfavila>
in theory. in practice i tried using it and musl-cross-make and mussel, but they produced toolchains that were out of date or had other issues that i didn't find a way to work around.
<midfavila>
mussel broke, cross-make built out of date tools, and... i can't recall what issue i had with crosstools, but it gave me shit too
dilyn
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<dilyn>
sewn what gpu(s) are you building for when you tested this mesa package? intel?
sadplan
changed nick to sad_plan
<sad_plan>
hi
<sad_plan>
hi dilyn. nice to see you back again
<dilyn>
o/ :D
<sad_plan>
sewn: also re static: yes, I do have a static kiss repo, which was somewhat based on dilyns work on his kiss-static repo. but I fell short when I couldnt build everything I wanted statically linked.
<sad_plan>
re toybox aswell: I also tried to switch to toybox, but was dissatisfied with it completeness. or rather lack there of. aswell as its dependency on bash..